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DA#40 – Jumping with Monsters

Can digital tools influence children’s physical development?

Yes! 

Digital tools stimulate children, as they are an instrument that attracts them, leading them to develop and conquer new learnings.In kindergarten, they collaborate in the construction of the game “Monsters race” with the Genially app and later explore it on the school playground, in the classroom and at home with their families.


An idea from

Educators from Agrupamento de Escolas de Santo António; Barreiro, Portugal


Time

5 activities with the children of 30 minutes each

Age

3-6 years


Objective

  1. Using digital tools as facilitators of children’s physical development.
  2. Learning to respect group rules, to cooperate as a team (cooperate in game situations, learn to follow instructions and respect social rules).
  3. Use different digital tools to support the pedagogical activities carried out daily and learn to respect safety rules when using them.

#physicalactivity #sport #movement #outdoorgames #boardgame #Genially

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DA#39 – You Are Music

How can music and movement become a book?

A book that is linked to music and rhythms becomes the inspiration for  motoric and artistic experiments. Following a shared playlist children move and dance in the various environments and settings, get inspired for personal and collective paintings that will then merge into personal analogical and digital books.


An idea from

Caterina Fabbri – Catia Podeschi, ECEC educators at  the Kindergarten “Gli amici di Ulisse”, Pietracuta – Italy.

In co-design with Zaffiria.


Time

8 activities (40 min each)

Age

4-5 years


Objective

  1. Improving basic motor patterns and coordination.
  2. Enhance communication channels, verbal and non-verbal.
  3. Fostering self-esteem and participation.

#physicalactivity #emotions  #bookcreator #sounds

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DA#38 – Holding Hands with the Shadow

How can I keep trace of the shadow?

This atelier is dedicated to the scientific phenomenon of shadows. The children, both at school and at home, play with the shadows of their bodies and hands, and experiment with how shadows change as they move through space and time. At home children produce ‘family shadows’ and go on a shadow hunt to build the basis for in-depth artistic studies and the creation of imaginary characters and stories.


An idea from

Daniela Idili – Barbara Collu – Claudia Ripamonti – Sara Mameli, ECEC educators at the Kindergarten “SS. Giorgio e Caterina”, Cagliari – Italy.

In co-design with Zaffiria.


Time

6 activities (40 min each)

Age

5 years


Objective

  1. Discover the own body and movement through shadows
  2. Make scientific experiments with artistic tools

#physicalactivity #sciences #photography #theselfandothers

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DA#37 – Create & Play Actionbound

Can physical tasks for an interactive quiz game be developed in kindergarten?

The concept of Actionbound literally augments the reality by enhancing real-life interaction whilst using smartphones and tablets. Children and teacher can create app-based DIY digital timelines of events with the use of GPS coordinates or pre-placed codes and tasks.

First children can try out Actionbound by playing a short testing version created by the teacher. To extend the game children use their own ideas for quizzes, challenges including photo, audio and video and tournaments. When the teacher finishes the design of the game parents can play the Actionbound at home with the children. 

After being familiar with Actionbound, a new outdoor treasure hunt can be created in the kindergarten. During an excursion the children and the educator can find interesting places and develop ideas for new physical tasks. When the creation process is done the game can be played by children and parents together with the Actionbound app.


An idea from

JFF-Institut für Medienpädagogik tested with Inklusives Luise-Kiesselbach-Haus Munich, Germany


Time

3 activities (30-40 minutes each)

Age

5-6 years


Objective

  1. Be active and explore your surroundings.
  2. Develop your own ideas and be creative.
  3. Get to know a digital tool with which you can create your own quiz games.

#physicalactivity #qrcode #images #sound #video #movement #environment

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DA EN

DA#36 – Animate Yourselves!

How do we create moving frames (in cinema and animated movies)?

Have you ever thought about how a movie is made? It’s very simple actually, it’s just still images, one after another, played back very fast (25 images per second). Even before filming, people already invented ways to create moving pictures. In this atelier, you will discover one way to create mini-animation and discover the art of stop-motion.

The activity is thought to be performed in quarantine. It will encourage physical activity at home and give ideas to parents on how to make their pre-school kids move more. It also encourages kids to use tablets and smartphones in a creative way. It gives knowledge about cinema and animated movies.

Watch the activation video here https://tube.tchncs.de/w/5Vhr245jkpPEGJgv1QqHqC to discover more !


An idea from

La Fabulerie, Marseilles, France, tested with: Ecole Maternelle Pommier, Marseilles, France


Time

3 activities of 30 minutes each

Age

5-6 years


Objective

  1. Understanding how movies are made.
  2. Discovering the technique of stop motion.
  3. Discovering physical exercises children can do at home in a creative way.

#physicalactivity #art #stopmotion #sport

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DA#35 – The Mysterious Friend

How can photography convey different messages?

This workshop provides an introduction to photography and to the concepts of point of view and framing. The children shall start by observing the photos in class and at home, then they will be given opportunities to learn how to take photos on their own. They will practice portrayal by taking pictures of their classmates, from an overall portrait to a single small detail, before visually preparing a psychomotricity exercise to be carried out in class.


An idea from

Laurence Vannerum, Gosselies Providence Fondamental School, Gosselies – Belgium and Laurence Marchal, École libre des 3 vallées, Viroinval – Belgium, in co-design with Média Animation ASBL


Time

3 hours at school split over 7 activities, 4 activities with the family

Age

5-6 years


Objective

  1. Understand that the content of a photograph is the result of a specific intention of the photographer.
  2. Discover the notions of image framing, point of view and focus.
  3. Foster creativity through the invention of psychomotor exercises.

#physicalactivity #photography #portrait #sport #mediaeducation

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DA EN

DA#34 – Counting Monsters

Can digital tools help children develop mathematical thinking?

Yes!

By listening to the story through the technological resources (Tablet, PC and Smartphone), children develop mathematical thinking through the games we propose them to play, learning to observe, investigate, count, helping the child to identify quantities through different forms of representation and to solve everyday problems that involve small quantities, using counting and mathematical operations, always with a playful character mixed in.


An idea from

Educators from Agrupamento de Escolas de Santo António, Barreiro, Portugal


Time

6 activities of 50 minutes

Age

3-6 years


Objective

  1. Help children identify quantities through different forms of representation.
  2. Solve everyday problems involving small quantities using counting and mathematical operations.
  3. Use digital tools to strengthen ties between school and family.

#numeracy #colors #quantities #counting #numbers #Learningapps

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DA#33 – The Adventures of Bee-Bot

How can coding help to understand nature and the wonderful world of bees?

Children are introduced to problem solving and the logic of computational thinking through the adventures of a little bee, who is the protagonist of each activity, either as a mascot in the unplugged coding games,as well as a programmable robot that the children will have to help find their way back to its hive. Families are involved with coding games and through creative recycling activities with the aim of enriching the world of the little bee with friends and natural elements.


An idea from

Russo Santa – Lessi Valentina – Pavan Giorgia – Mancinelli Angela –  Ragusa Rossella –  Modolo Doris, ECEC educators at the Kindergarten “Scuola dell’Infanzia di Piavon”, Oderzo – Italy.

In co-design with Zaffiria.


Time

10 activities (50 min each)

Age

4-5 years


Objective

  1. First knowledge of coding.
  2. Awareness on environmental issues.
  3. Developing transversal skills.

#numeracy #coding #nature #storytelling

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DA#32 – The Art of Geometry

Can geometry be introduced as a form of expression?

Digit is a character who introduces children to geometric shapes that become the basic elements for a photo safari at home and the composition of fluorescent drawings and landscapes. At home, using the app Oh! created by designers Louis Rigaud and Anouck Boisrobert, children continue the creative experience by using the geometric shapes to populate a cityscape of animals, characters and other interactive elements.  Oh! will be used again at school to create a collective landscape.

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An idea from

Ciulla Letizia – Maria Domenica – Floriddia Corrada – Benini Roberta – Catanese Liliana – Giorgetti Cinzia – Zavalloni Stefania, ECEC educators at the Kindergarten “Scuola dell’Infanzia di Villamarina”, Cesenatico – Italy.

In co-design with Zaffiria.


Time

5 activities (40 min each)

Age

3-4 years


Objective

  1. Enhancing creative and expressive abilities.
  2. Introducing geometry in a playful way.
  3. Involve families through the use of simple and playful apps.

#numeracy #art #immersiveenvironments #blacklight

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DA EN

DA#31 – Analog & Digital Coding Games

Is it possible to program a robot yourself and use an easy programming language?

There are various games and exercises to introduce children to the topic of coding, to promote their mathematical skills and expand knowledge about computers. First, the children deal with simple commands that can control a robot to achieve a goal. A simple set of paper-cards can be used for this purpose. To train the movement of the body in a room, to estimate distances and to plan actions in advance, children can play a fun offline robot game with their parents or siblings at home. As a third step, children can learn about apps that use visual programming language and can be used to control a robot or an animated character in a game. The apps include logic puzzles and allow children to create music and dance moves.

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An idea from

JFF-Institut für Medienpädagogik, Germany,
tested with Integrationskindergarten Westendstrasse, Munich, Germany


Time

3 activities (30-40 minutes each)

Age

5-6 years


Objective

  1. Learn to use “visual programming language”.
  2. Building basic cognitive and mathematical skills through problem-solving learning.
  3. Train orientation and structuring skills: systems of order, ability to classify also seriate, comprehension of position, shapes, and proportions.

#numeracy #coding #computationalthinking #sound